Sildar Hallwinter

Medium humanoid (human), neutral good

Description:

Armor Class 16 (chain mail)

Hit Points 27 (5d8 + 5)

Speed 30 ft.

STR WIS CHA DEX CON INT
13 (+1) 11 (+0) 10 (+0) 10 (+0) 12 (+1) 10 (+0)

Saving Throws Str +3, Con +3

Skills Perception +2

Senses passive Perception 12

Languages Common

Challenge 1 (200 XP)

ACTIONS

Multiattack Sildar makes two melee attacks.

Longsword Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (ld8 + 1) slashing damage.

Heavy Crossbow Ranged Weapon Attack: +2 to hit, range 100 ft./400 ft., one target. Hit: 5 (ldl0) piercing damage.

REACTIONS

Parry When an attacker hits Sildar with a melee attack and Sildar can see the attacker, he can roll 1d6 and add the number rolled to his AC against the triggering attack, provided that he’s wielding a melee weapon.

Bio:

Sildar Hallwinter is a retired soldier and sellsword who hails from the city of [[Location: Neverwinter | Neverwinter]]. He is a loyal member of the [[Organization: Lords’ Alliance | Lords’ Alliance]], a political organization that unites the various free cities and towns of the North.

Sildar Hallwinter

The Knights of the Scarf keithholt1990 keithholt1990